![]() ![]() Placing mountains raises your maximum hit points, for example. You create your world using the cards, and each one means something different for your hero. The world cards are laid out at the bottom of the screen, with your gear on the right, under your active loadout. Destroying the evil creatures that live on the loop earns you gear for the hero, as well as terrain or buildings that can be placed on the board to create a kind of map. Things start out simply at first, with your hero beginning the loop and taking on a few low-level beasties. The hero is going to win or lose based on the environment you’ve created for them, and whether it’s designed well enough to help the hero grow and thrive. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. As i learned, whether you’re usually into these kinds of games or not, it doesn’t matter: Loop Hero is fun, and it’s sure to get you hooked.ĭevolver Digital provided us with a Loop Hero code for review purposes.Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences. Of course, everything about Loop Hero is focused on making it as enjoyable as possible, because it’s just a really enjoyable game. It’s not exactly the funniest game you’ll ever play, but as your hero interacts with the world around her/him, you’ll constantly find that there’s a lot of care that went into making conversations as enjoyable as possible. The other great thing about Loop Hero is that it’s got an enjoyable sense of humour. This could have all been very complicated – but again, because Loop Hero doesn’t try and overwhelm you with info, it all works incredibly smoothly. ![]() There’s constant trade-offs to be made, and I regularly found myself debating over which way I wanted to go. Where the strategy comes in is that not all cards are beneficial – you often have to figure out exactly where you want to put that vampire’s castle, or figure out how to space out graveyards, or decide whether you want the ring that regenerates your health or the one that damages your enemies. Monsters drop cards, which can be used to either change the landscape of the board or to change your weapons and armour. What you do control, however, is the world around your hero. You have no control over what happens in those battles, and all you can do is watch as they unfold – and maybe retreat from the loop entirely if things get especially dire. In Loop Hero, you watch as a hero – rendered in graphics that hover somewhere between Atari 2600 and NES, depending on the situation – walks around and around in a procedurally-generated loop, battling every monster (s)he comes across. Yes, there’s a story about an evil wizard who locked the world in an infinite loop, but that’s almost secondary to what the game is really about: creating a gameplay loop that’s as basic as it gets, but also highly addictive. Not coincidentally, that’s kind of the point of the whole game. While it could easily have bogged itself down in complicated mechanics, instead it focused on making everything as streamlined as possible. Yet the more I played it, the more I loved it, to the point I can state, with absolute certainty, it’s one of my favourite games of the year.Ī big part of why I was able to embrace all those elements that I usually don’t care for was because Loop Hero makes everything so simple. You’d think all of them together would be a disaster. Just one of things is often enough to turn me off a game, sometimes before I’ve even played it. For the most part it looks like something you could’ve played on the Atari 2600. You have to constantly juggle your inventory. The action is both very passive and very repetitive. On paper, nearly everything about it seems like the sort of thing I’d usually hate. For me, Loop Hero is a perfect example of why you shouldn’t judge a game until you’ve played it. ![]()
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